Static Field will not lower a monster below 50% of its hit points.Effects of using Freezing, Life/Mana Stealing, and Chilling Curses are only 1/4 effective.Life/Mana Stealing is cut to 2/3 effectiveness, with many Hell monsters, especially Superuniques, having additional penalties to leech.Mercenaries and Summons do 25% damage to Act Bosses.Character resistances take a 100% penalty.Most Superuniques gain a second random modifier to add to their preset properties.Random Boss monsters gain a third random Monster Modifiers.Further increased monster levels and stats (hit points, defense, damage, and more).Monsters that can cast skills gain 7 levels to their magical attacks.Unique and Champion Monsters gain a 66% damage bonus.Dying takes 10% EXP from the current amount needed to level up (Characters will never drop a Level).Bosses and Champion monsters have a 40% chance to drop exceptional items, and a 40% chance to drop Elite items.Normal monsters have a 30% chance to drop Exceptional items, and a 20% chance to drop Elite items.Some levels have a larger exploration area.Static Field will not reduce a monster's hit points to less than 33%.Effects of using Freezing, Life/Mana Stealing, and Chilling Curses are halved.Diablo 2: Resurrected Mercenaries and Summons do 35% damage to Act Bosses.Characters suffer a 40% resistance penalty.Most Superuniques gain one random modifier to add to their preset properties.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |